“We have to stop them…”
So enter Curse of Osiris, the first of 2 known DLC to drop in year one of D2 to fill in some of the empty voids that D2’s content left after end game, but does it actually do it?
Curse of Osiris follows Osiris, the greatest Warlock that ever existed as he unveils the newest mystery of what the Vex are doing on Mercury. As you progress through the story missions, which can be finished in about 3 hours if you pace yourself, you find out more of who’s at the top of the Vex food chain and fight to stop their plan to create a galaxy that they rule over. With the Curse of Osiris, you don’t spend as much time on the new location as you would probably like, but you get to infiltrate the Infinite Forest, a sort-of simulation environment that sometimes repeat themselves in a not so interesting way.
Curse of Osiris takes what could have been an amazing story having you team up with Osiris to battle the Vex but instead takes you on some bland, uninteresting missions that have even worse dialogue. Just like The Dark Below, Bungie has once again given players that payed a nice chunk of moolah for a full DLC something that could have been free. But one thing that Bungie did well was cinematics, in our review for D2’s vanilla mode, the cinematics were a high point of the game but in Curse of Osiris, however they were just bad. it appears that other than the opening cinematic, the remaining ones are just poorly executed in both content and dialogue.
With the issues that the story has, some gameplay mechanics are just as bad, if not worse. There are instances where the enemies will glitch to another location within the Infinite Forest causing some minor headaches while firing. Other instances where the new PvE area of Mercury will have bouts of enemies appearing out of nowhere. All in all, Curse of Osiris doesn’t do enough to where it feels like something new, in fact, at times it feels like they took a step back. However one thing that the new PvE area does is the Public event. Although there is only the one, it brings a new mechanic to the public events, however Bungie claimed that it would be their longest one to date, it just isn’t.
Within the Curse of Osiris there is plenty of new loot, along with some old favorites coming back (yea remember when they said everything was gone?) to grab but, if you are a player that did not buy this DLC (you might want to consider not getting it), you won’t be able to access any of the new gear as Bungie made the decision to lock it all behind the DLC, which at this point makes the $20 price tag not a good investment.
All in all, Curse of Osiris doesn’t deliver on anything that clearly lays out a road-map of Destiny’s future but does show that Bungie has once again shown that they clearly have no clue on what they are doing nor have the gamer’s interest at heart by giving the hardcore fans a reason to most likely not get the next DLC (if they don’t have the season pass) and the casual gamer a reason to continue to put time into a game that barely pays out (and with Christmas around the corner is not good for their player base).
I give Destiny 2: The Curse of Osiris a 5 out of 10.
Final Score
Normally there is a clear vision of what might be their future but this just feels that Bungie is just getting sloppier and don’t care about their player base, just their wallets.